PM:RE #58 – The last PM:RE update – with glimpses of the future
Perdition’s Mouth fans,
The very last pledge for the Perdition’s Mouth: Revised Edition campaign has left the warehouse. We’re deeply sorry that a few Canadian backers had to wait a few months longer than pretty much anyone else. There were a few problems with the manufacturing and logistics, but eventually those were cleared out. We have now closed the Backerkit of PM:RE project.
We’d like to thank each of you.
en primer lugar, queremos mostrar nuestro agradecimiento a todos los mecenas que han hecho posible una edición en español de Perdition’s Mouth: Cannibal’s Howl apoyando la campaña en Verkami y logrando que tuviera éxito.
Por otra parte, estamos muy contentos de poder contaros que Perdition’s Mouth: Revised Edition, en su edición en español, va a estar disponible en breve en las tiendas de juegos de todo el país, gracias a los acuerdos alcanzados con importantes distribuidores del sector.
Gracias por vuestro apoyo e interés.
Cannibal’s Howl is about to enter production and is on schedule. You can still get your copy using the pre-order feature of PMCH Backerkit and it’s available in three languages (English, German and Spanish).
Cannibal’s Howl offers a very different set of scenarios, intended for lower player and hero counts, it brings the much coveted Cannibal Shaman, Mogba’gh, that was sold out some years ago back inyo availability. The latest addition to PM:CH is the shark miniatures, which are something of a mix between an enemy and an ally.
We have the sharks being painted (by two painters) and you’ll find those from Instagram soon.
The Cannibal’s Howl campaign also brought back the earlier sold out Doors & Chests, Portcullis & levers and Victim miniature sets. Now better than ever – using composite resin to provide more detail and durability. These miniature sets are available from our EU webstore and the PM:CH backerkit.
Our next game, Dwarf, will be set in the Zanziar, the same world as Perdition’s Mouth (although several hundred years before the events in PM). It’s a highly tactical, quick-playing worker placement game played on a dynamic board. Although it has emergent co-operative elements, at its heart it is a competitive game and the Multamäki family, as well as several players at Airecon, have commented that it can be ‘a nasty little game’ if that’s how you want to play it!
We’re hoping to have the game at UKGE for demoing but in the meantime, we have made the game available on TTS and we’ll soon also upload an art-free version to BGG for those that like to pnp. It’s for 1-3 players, or up to five by combining two copies.
Following demo’ing at Airecon we’ve made some changes to the graphic design and also added more art. We felt it was important that the graphic design changes, in particular, were made for the preview copies and these are now being sent out to previewers. The kickstarter campaign will launch in early summer (but not on 7th May, as previously suggested, as the previewers need time with the game).
Consider joining the mailchimp mailing list for Dwarf.
The story of Perdition’s Mouth will continue in Soul Spire. That will provide advanced rules with widely varying scenarios, three playable factions, all having different story path. The current aim is to have this in Kickstarter in late 2019 or early 2020, but that depends on playtesting. We would be very interested of experienced Perdition’s Mouth players who would like to play test Soul Spire. If you are interested, send us an email.